Summer season is right here and that may solely imply one factor:
It’s time to don our tallest prime hats and take the stage for some business convention talking engagements. The following month is jam-packed with alternatives to see our faces and listen to our ideas on the newest and biggest in instructional recreation growth. Learn on for a curated checklist of talks throughout 5 completely different business exhibits, protecting matters like digital robotics, distant studying, workforce coaching, creating video games round current IP, and extra. We hope to see you on the market!
OnRamp Training & Workforce Innovation Convention | June 17
Gaming, the Key to Trendy Workforce Studying
Presenters: Jennifer Javornik (Filament Video games); Lyndon Perry (Artistic Techniques and Consulting)
On this discuss, Filament VP of Gross sales Jennifer Javornik will be a part of forces with Artistic Techniques and Consulting’s Lyndon Perry to debate the core function that game-based studying will play in the way forward for workforce growth. If you happen to’ve ever puzzled how instructional recreation growth methodologies might be utilized to industrial tools coaching, this discuss is for you.
Severe Play Convention | June 23-25
PANEL: Utilizing Digital Video games in Larger Training (Be aware: this panel can even happen on the Linked Studying Summit)
Presenters: Eric Brown (Director – Alice, Carnegie Mellon College); Cheryl Bodnar (Affiliate Professor of Experiential Engineering Training (ExEEd), Rowan College); and Sarah M. Cavanaugh (Assistant Professor & Small Animal Medical Abilities Program Coordinator, Ross College); Dan Norton (Chief Artistic Officer, Filament Video games)
On this session, we’ll take an actionable, evidence-backed have a look at how their establishments are leveraging the distinctive affordances of digital video games as educational instruments. From serving to college students be taught and observe the basic rules of programming in a block-based coding atmosphere, to utilizing video games to show key chemical security and threat administration abilities to engineering college students, and even equipping veterinary college students with the instruments wanted to digitally simulate cardiac auscultation for canine and equine sufferers, be a part of us for a more in-depth have a look at how universities throughout the nation are utilizing digital video games to discover the connection between studying and play, constructing experiences that efficiently talk very important studying outcomes.
TALK: Digital Robotics and the Way forward for Distant Studying
Presenter: Brandon Pittser (VP of Advertising and marketing, Filament Video games)
Amidst the backdrop of an ongoing pandemic, K12 robotics golf equipment and packages face an enormous problem: making robotics and engineering studying accessible to distant learners. On this presentation, Filament Video games’ Brandon Pittser will discover how digital robotics represents an revolutionary new type of project-based studying, making hands-on STEAM studying accessible to college students throughout classroom, at-home, and hybrid studying environments. He’ll talk about the potential of digital robotics to facilitate self-motivated experimentation, imparting key future-facing abilities like crucial considering, creativity, collaboration, and communication amongst learners – all from the consolation of their pc screens.
ISTELive 2021 | June 26-30
TALK: How Do We Have interaction Distant College students in Robotics Studying? Make It Digital
Presenter: Jennifer Javornik (VP of Gross sales, Filament Video games)
This presentation will illustrate a possible resolution to this dilemma: making robotics digital, thereby accessible for learners throughout in-person, at-home, and hybrid studying environments. We’ll hone in on how digital robotics packages can allow at-home engineering studying, and in doing so, additionally enhance accessibility to populations who wouldn’t historically have entry to robotics packages.
Linked Studying Summit | July 7-30
PANEL: Adapting PBS Youngsters’ Hero Elementary to Academic Video games
Presenters: Dan Norton (Filament Video games); Charlie Mackin (Twin Cities PBS); Amanda Dittami (Twin Cities PBS)
Creating instructional digital video games that complement a tv property presents a variety of attention-grabbing challenges. Particularly once they’re speculated to be educating science, whereas speaking about superpowers. On this session, uncover how Twin Cities PBS and Filament Video games teamed as much as co-develop a collection of instructional video games that combine and align to pre-existing characters and world-building from PBS KIDS’ Hero Elementary animated collection. We’ll start our presentation with a dialogue of transmedia instructional recreation design methods, earlier than sharing related examples of how our groups efficiently tailored themes from the STEM-focused superhero collection into significant recreation mechanics.
PANEL: Utilizing Digital Video games in Larger Training (Be aware: this panel can even happen on the Severe Play Convention)
Presenters: Eric Brown (Director – Alice, Carnegie Mellon College); Cheryl Bodnar (Affiliate Professor of Experiential Engineering Training (ExEEd), Rowan College); and Sarah M. Cavanaugh (Assistant Professor & Small Animal Medical Abilities Program Coordinator, Ross College); Dan Norton (Chief Artistic Officer, Filament Video games)
On this session, we’ll take an actionable, evidence-backed have a look at how their establishments are leveraging the distinctive affordances of digital video games as educational instruments. From serving to college students be taught and observe the basic rules of programming in a block-based coding atmosphere, to utilizing video games to show key chemical security and threat administration abilities to engineering college students, and even equipping veterinary college students with the instruments wanted to digitally simulate cardiac auscultation for canine and equine sufferers, be a part of us for a more in-depth have a look at how universities throughout the nation are utilizing digital video games to discover the connection between studying and play, constructing experiences that efficiently talk very important studying outcomes.
WRCCS Convention | July 27-28
Digital Robotics and the Way forward for STEM Studying
Presenter: Dan White (CEO, Filament Video games)
On this presentation, Filament Video games CEO Dan White will discover how digital robotics represents an revolutionary new type of project-based studying, making hands-on STEAM studying accessible to K12 college students throughout classroom, at-home, and hybrid studying environments. He’ll talk about the potential of digital robotics to facilitate self-motivated experimentation, imparting key future-facing abilities like crucial considering, creativity, collaboration, and communication amongst learners, whereas concurrently presenting a hands-on demo of our upcoming NSF-funded robotics recreation created in partnership with FIRST Robotics.